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              ROY 
              CRANE is undoubtedly the most unsung of the cartoonists who shaped 
              the medium. His historic achievement was to set the pace for adventure 
              strips in the thirties by showing the way in the twenties. Many 
              of those who drew the earliest adventure strips were inspired and 
              influenced by his work. We recognize the milestones in the history 
              of comics that mark the accomplishments of such creators as Chester 
              Gould, Noel Sickles, Ham Fisher, Zack Mosley, Milton Caniff  
              even Mel Graff. But we forget that Crane preceded them all onto 
              the stage they later filled with their presence. And most of them, 
              as they felt their way in developing adventure storytelling skills, 
              looked to Crane for hints about how to do it. 
              
            Crane's 
              magnum opus, Washington Tubbs II, debuted in the spring of 
              1924, a few months before Little Orphan Annie. A nearly undistinguished 
              strip about a short youth with soaring ambitions for amorous conquest 
              and financial gain, there was little in the inaugural sequences 
              to suggest that it was the vanguard of a new genre in the medium. 
              Within a very short time, though, little pop-eyed Wash would be 
              plunged into globe-circling adventure, the likes of which the funny 
              pages had never seen before. And by the end of the decade, Crane 
              would achieve the pinnacle of his accomplishment with the introduction 
              of that rugged and savvy soldier of fortune, Captain Easy. 
              
            Easy would 
              inspire a generation of cartoonists. "Dynamite Dan" Flynn 
              in Milton Caniff's Dickie Dare was an incarnation of 
              Crane's Easy. And Pat Ryan in Caniff's Terry and the Pirates 
              was Easy. Uncle Phil in Mel Graff's Patsy was Easy. 
              
            It is almost 
              impossible to overestimate the impact of this character on those 
              who wrote and drew adventure stories in comic strips and comic books 
              in the thirties. Murphy Anderson and Gil Kane (among others, surely) 
              saw Easy in early comics. Kane, who began his comic book career 
              in the early forties, once chanted a litany of credit to Crane before 
              an audience at the San Diego Comic Convention: "Superman was 
              Captain Easy," he said; "Batman was Easy." And he 
              listed several more characters before he stopped. 
              Kane may have overstated the case in 
                order to make his point. But anyone familiar with the earlier 
                work of Superman's creators, Joe Shuster and Jerry Siegel, will 
                recognize Easy in Slam Bradley, a character the two invented a 
                year or so before Superman saw print. Bradley even had a diminutive 
                side-kick like Wash Tubbs. And Superman/Clark Kent looks a lot 
                like Slam Bradley. While the facial resemblance may be due more 
                to Shuster's limitations as an artist than to Crane's influence, 
                it is nonetheless clear that Captain Easy was in the minds of 
                virtually everyone who was doing adventure stories in comics in 
                the thirties. For the medium's adventure genre, whether in strips 
                or books, Easy was an archetype. 
              How Crane chanced upon this seminal 
                creation is anyone's guess. If we take the other important moments 
                in Crane's creative life as a guide, Easy was probably no more 
                than the accidental by-product of plot machinery cranking out 
                story. Crane was the beneficiary of many such accidents. He had 
                achieved syndication through a happy coincidence and subsequently 
                had simply fallen into doing a new kind of strip � more through 
                frustrated disinterest in his own work than by conscious design. 
              Crane was 
              born in 1901 in Abilene, Texas, and raised in Sweetwater, forty 
              miles west, the only child of Royston Crane, an attorney, and Mamie 
              Douthit. At fourteen, he signed up for the correspondence course 
              in cartooning offered by the legendary Charles N. Landon. After 
              graduating from high school in 1918, young Crane entered Hardin-Simmons 
              University in Abilene, transferring to the University of Texas at 
              Austin the next year. In 1920, he went to the Chicago Academy of 
              Fine Arts, where he met a fellow Texan, Leslie Turner, with whom, 
              after only six months of classes, he returned to Texas, hopping 
              freight trains and riding the rails throughout the Southwest for 
              a season  an adventure that Crane would recall later in Wash 
              Tubbs. When he eventually returned to Texas in 1921, Crane went 
              to work for the Austin American as a reporter. He also tried 
              the University of Texas again but left in 1922 and went to sea. 
              He shipped on a freighter that went to Europe and back, and when 
              it docked in New York, Crane jumped ship to try newspapering again. 
              He was hired by the New York World, 
                where he worked for a couple of years in the art department and 
                assisted H.T. Webster, inking his Sunday page. Crane tried a panel 
                cartoon, Music to the Ear, and sold it to United Features 
                Syndicate. But when only two papers bought the feature, Crane 
                had to agree with syndicate officials that it wasn't worth the 
                effort of continuing to do it. Sympathetic to his desire to draw 
                a syndicated cartoon, a friendly United Features editor suggested 
                that Crane try to sell his panel to another syndicate among whose 
                features his small town humor might be more at home. Try NEA, 
                he said. Enter, happy coincidence. 
              The Newspaper Enterprise Association 
                was based in Cleveland, and its art director was no other than 
                Crane's former mail-order mentor, Charles N. Landon. Still operating 
                his correspondence course on the side, Landon had developed an 
                interlocking, reciprocating relationship between the course and 
                the syndicate. When he saw a talented student submitting work 
                in the course, he waited until the youth graduated and then tapped 
                him to do a feature for NEA. If the feature was successful, publicity 
                for the Landon course would point with pride to another graduate 
                who'd made it big in cartooning. Merrill Blosser with Freckles 
                and His Friends in 1915 was the first beneficiary of this 
                system, according to the Landon course's promotional materials, 
                and he was joined over the years by Martin Branner, Paul Fung, 
                Ralph Hersberger, Gene Byrnes, and others. 
              Crane knew nothing of this, of course. 
                He simply sent his panel cartoon off to Cleveland. He heard nothing 
                for six months. Then one day, he got a phone call from Landon. 
                The maestro was in New York and asked Crane to come and see him. 
                Crane went. And he took with him samples of a comic strip idea 
                he was working on, Washington Tubbs II. 
              
            "Landon 
              seemed to like the strips well enough," Crane said, recalling 
              the interview in later years. "But when I mentioned that I 
              was one of his graduates, he got enthusiastic and exclaimed, �Crane, 
              I like your stuff!'" 
              Wash Tubbs was launched forthwith. 
                And shortly after the strip debuted on Monday, April 21, 1924, 
                a Landon course ad listed Crane as another graduate who had made 
                good. 
              
             Wash 
              Tubbs was a shrimp of a fellow with spectacles and a curly wad of 
              hair, who quickly emerged as a slang-slinging, girl-chasing opportunist, 
              a brash version of Harold Lloyd, always on the look-out for a quick 
              buck. The immediate inspiration for the strip may have been Walter 
              Berndt's Smitty, a gag strip about an office boy that had 
              started in November 1922; or perhaps Jerry on the Job, another 
              humorous feature about a youth in the world of work that Walter 
              Hoban had been doing since 1913. 
              
            Like these 
              strips, Wash Tubbs told a joke a day, and Crane strung his 
              gags along the frail thread of a tenuous storyline. In the first 
              strip, Wash takes a job in a grocery store in order to pursue the 
              owner's dimpled daughter. In between pursuits, he hatches plots 
              to make money quick. But Crane quickly found he didn't like thinking 
              up jokes. He didn't like much what Wash was doing either. And it 
              showed in the strip's feeble humor and plot. Dissatisfied, Crane 
              was bored. He dreamed fondly of the excitement of his seafaring 
              days. "I wanted to be a hell of a long way off," he said. 
              And about the furthest way off he could think of was the South Pacific. 
              Since he couldn't go himself, he sent Wash. 
            He sent 
              him on a treasure hunt  a device he would employ again and 
              again in the future. It was a romantic, simple-minded machination; 
              but Crane made it work time after time. By the end of the fifth 
              month in the strip's run, Crane had moved from pallid gags about 
              his pint-sized Romeo to high adventure with a comic emphasis. Marooned 
              on a South Sea isle, Crane's diminutive protagonist, surrounded 
              by pretty native girls, finds buried treasure. Unknowingly, in following 
              his fantasies, Crane had struck it rich, too. Wash didn't hold on 
              to his fortune long; he never did. But he had harrowing adventures, 
              capering breathlessly from one exotic locale to another, and with 
              that, Crane had found a successful formula for his strip  
              one that pleased and interested him and, as it soon proved, comic 
              strip readers, too. Secure now in a career, Crane married Evelyn 
              Hatcher, February 8, 1927; they would have two daughters. 
              
            Crane drew 
              in a comic "big-foot" style, and his pictures and the 
              irrepressible ebullience of his hero gave his adventure yarns a 
              decidedly humorous complexion. Throughout the first couple of years 
              of the strip's run, Wash bubbles with boyish enthusiasm, flitting 
              like a summer butterfly from emotional high to emotional low at 
              every turn of his fortune. With its exuberant hero, reaching always 
              to fantastic heights quite above his stature, Wash Tubbs 
              continued to be essentially a humorous strip. But by the summer 
              of 1927, the daily jokes all but vanished from the strip. Crane 
              played the stories for laughs, but he also saw to it that Wash scampers 
              rapidly from one exotic locale to another, engaging in a succession 
              of desperate gambles to strike it rich again and, at the same time, 
              to capture the undying affection of the latest "bon bon" 
              that catches his ever-roving eye. 
              Wash wanders the world, and along the 
                way, he picks up a side-kick named Gozy Gallup. Taller than Wash 
                and furnished with a city slicker's moustache, Gozy shares Wash's 
                hunger for action, his get-rich-quick motivations, and his fascination 
                with dimpled damsels. Two of a kind, the pair prompt nothing particularly 
                new from Crane. But on the treasure hunt in early 1928, Crane 
                developed a new kind of character, and with that, he added another 
                dimension to the strip. 
              
            Bull Dawson 
              is captain of the ship Wash and Gozy engage to take them to the 
              desert island where the treasure is supposed to be. A burly, swaggering, 
              boastful, cunning and unfeeling brute, Dawson is the uncrowned prince 
              of roughneck villains. He meets and surmounts every crisis with 
              his fists. "Ain't never seen the day I couldn't handle the 
              likes o' you pretties by the boatload an' call it fun," he 
              roars, pummeling Wash and Gozy into submission. No physical abuse 
              is too savage or murderous for Dawson; no underhanded trick too 
              vile. He simply radiates evil. Crane would bring him back repeatedly 
              for encores. 
            The presence 
              of Dawson and his ilk did not alter entirely the essential nature 
              of Wash Tubbs. Even as Crane introduced serious villainy 
              into his formula, he preserved the strip's high-spirited joie 
              de vivre. For all the menace of its villains, Wash Tubbs 
              remained a boisterous, rollicking, fun-loving strip, full of last-minute 
              dashes, free-for-all fisticuffs, galloping horse chases, pretty 
              girls, and sound effects  Bam, Pow, Boom, Sok, Lickety-whop. 
              When Crane's characters ran, they ran all out  knees up to 
              their chins. When they were knocked down in a fight, they flipped 
              backwards, head over heels. 
              
              These old-fashioned comic strip graphic 
                conventions gave to the action the pace of a headlong sprint. 
                Bull Dawson heightened this excitement by adding an ingredient 
                vital to an adventure strip: he made the threat of danger real. 
                Dawson wasn't fooling around. He was no joke. We could see that 
                when he beat up Wash and Gozy, they were hurt. They ached; they 
                had bruises. With Dawson's arrival, Crane's adventure strip matured. 
                The horseplay now produced hors de combat. 
              The aura of adventure in the strip 
                was enhanced by Crane's increasingly realistic backgrounds. His 
                seascapes were dramatic renderings, the water a brooding solid 
                black with white foam flecking the caps of the waves; his jungles, 
                shaded and ominous tangles of vines and underbrush. Crane began 
                experimenting with graphic techniques. For the desert scenes, 
                he used crayon shading to give sandy, gritty texture and tone 
                to his pictures. In other sequences, he began to shade more extravagantly, 
                drawing diagonals through substantial portions of many scenes. 
              
            Crane's 
              combination of the fantastic and the authentic  cartoony-looking 
              people capering through realistic scenes, whimsical plots jammed 
              with life-threatening dangers, humorous heroes with real feelings 
               made Wash Tubbs unique on the comics page. It was 
              the comically rendered characters that gave the strip its distinctive 
              appeal. The funny-looking cast underscored the light-hearted ambiance 
              of the strip. No one could take such characters altogether seriously, 
              so the strip radiated a fellowship of care-free excitement and of 
              good times had by all. And in so doing, it gave the adventure story 
              strip an aura the genre would not have otherwise had. 
              
            Wash 
              Tubbs was high-spirited and often laugh-provoking; its sole 
              reason for being, to tell entertaining adventure stories. Infected 
              with a fun-loving spirit, the strip was every boy's dream of what 
              adventure should be  and the dream of every man who still 
              harbored the boy he had been within him. Adventure should be exciting 
              and dangerous, but not too dangerous: the idea was to have some 
              fun out of an otherwise mundane life. 
              
            Milton Caniff 
              read the strip avidly while in college at Ohio State University. 
              "I admired it," Caniff said. "I felt then and still 
              do that Crane was the greatest in his field. He combined almost 
              big foot comedy with magnificent drawing. I think I leaned in that 
              direction myself then, without being fully aware of it. I was bending 
              toward my natural way to go." And Caniff, following Crane's 
              lead, would show the way to the next generation of adventure strip 
              cartoonists. 
            Incorporating 
              the threat of real danger into the strip had given Wash Tubbs 
              an edge it had lacked before, but Wash was too frolicsome a personality 
              to sustain the feeling of reality over the long haul. Besides, he 
              was neither bright enough nor rugged enough physically to surmount 
              the dangers he now encountered. The strip still needed something 
               something serious, something capable. Finally, on May 6, 
              1929, Crane introduced the character who would complete the transformation 
              of his strip. 
              For a couple of months, Wash had been 
                in the comic operetta country of Kandelabra, trying to restore 
                to the throne its rightful heiress, the Princess Jada. But the 
                Grand vizier has matrimonial as well as monarchical designs involving 
                Jada, so he drops Wash into the castle dungeons, a maze of booby-trapped 
                doors and dismal corridors. After wandering the passageways for 
                days, opening doors and narrowly escaping death, Wash finally 
                tugs on the door of a cell that he quickly finds is occupied. 
              
            "What 
              in blazes are you up to  trying to get in here?" snarls 
              the unshaven face that appears suddenly in the door's window. "Dang 
              foolishness, says I. I been trying to get out for months." 
              Wash finds a crowbar and helps the 
                fellow break out of his cell. And he meets a hawk-nosed, squint-eyed, 
                lantern-jawed hard-case dressed in what passes for a military 
                uniform in Kandelabra. 
              
            "Easy. 
              Just call me Easy," he says. And when Wash presses him for 
              his last name, Easy snaps: "Don't recollect, suh, as I mentioned 
              my last name!" 
              
            "Wow!" 
              Wash thinks. "A hard-boiled bozo! Must have a reason for keepin' 
              his name to hisself!" 
             Easy 
              is the classic soldier of fortune. A wanderer ("Hang my hat 
              on any old flagpole now. Like a flea, I reckon  most any old 
              dog looks like home-sweet-home to me"), he will one day give 
              his occupation as "beach-comber, boxer, cook, aviator, seaman, 
              explorer, and soldier of artillery, infantry, and cavalry." 
              And he's a champion brawler. 
              When he and Wash fight their way out 
                of the dungeon, Easy demonstrates his superiority over Gozy Gallup 
                as a two-fisted side-kick. Gozy was no better than Wash in a fight, 
                but Easy handily dispatches three guards and then, seeing Wash 
                in trouble with his opponent, he disposes of him, too, with one 
                punch. 
              When Wash leaves Kandelabra, Easy goes 
                with him. And shortly after they get home, Wash is accused of 
                murdering a con-man who swindled him. The murder story is told 
                with nearly unrelenting seriousness, and Easy solves the mystery 
                ingeniously but realistically. Throughout, it's clear that the 
                threat to Wash's life is nothing to jest about. 
              Stories like this established the fundamental 
                realism that underpinned Crane's big-foot graphic style and his 
                frequently indulged penchant for broad comic effects. After the 
                trial, Crane took his heroes off on another treasure hunt, and 
                they wind up on a desert isle where they find and rescue the obligatory 
                beautiful damsel. (Crane's desert island plots are wonderfully 
                predictable.) And during the desert island sequence, we find Crane 
                doing the kinds of things that riveted the attention of his contemporaries 
                in cartooning, inspiring them to develop the adventure strip by 
                refining Crane's techniques and re-applying them. 
              
            If Crane 
              wasn't the first cartoonist to use the devices of the cinematographer 
              in telling his stories, he was among the very first. He didn't shift 
              his camera angles much more than some of his fellows did in those 
              days, but he varied the camera distance  first (probably) 
              for simple graphic variety but sometimes with dramatic narrative 
              effects, too. But Crane's most striking use of cinematic technique 
              was in setting the scene for a daily strip with an establishing 
              shot of the locale. 
              He had devoted considerable creative 
                energy to realistic background detail in outdoor scenes since 
                at least 1928, and in the 1930 desert island adventure, he again 
                pulled out all the stops in depicting the setting for his story. 
                Beach scenes are bleak and desolate; the island jungle, lush and 
                dark. His careful attention in the first panel to environmental 
                details gave to the exoticism of his story a convincing realism. 
                Crane was probably the first to experiment successfully with achieving 
                realistic narrative effects through purely visual means. 
              Crane may not have been more conscious 
                than some of his colleagues of the graphic aspects of his art 
                and of the effects that could be achieved through visual means 
                alone, but he was more willing than many of them to explore the 
                possibilities. That willingness led him to draw pictures and compose 
                panels and time the action chiefly for the impact produced upon 
                the narrative. He wasn't just drawing pictures: he was telling 
                a story, and the pictures had to serve that purpose. And his pictures 
                did more than simply advance the story by identifying speakers 
                and depicting actions and scenery: they also provided dramatic 
                emphases. Establishing shots set tone as well as depicting locale; 
                and close-ups emphasized the emotions of the speaker being pictured. 
              
            However 
              much Crane's graphic devices may have attracted the attention and 
              admiration of fellow members of the inky-fingered fraternity, it 
              was Captain Easy that won their unalloyed admiration  and 
              that of all of Wash Tubbs' readers. Easy was an inspired 
              invention. (Even the name is absolutely apt. Crane almost called 
              him Early. Good but not quite as perfect as the laconic Easy.) A 
              swash-buckler of the old school, Easy wore jodhpurs and boots for 
              most of his early adventures. He looked the part of a soldier of 
              fortune. And he was supremely capable. With his wits if not his 
              fists (and usually, by deploying both), he won through every time, 
              no matter what the difficulty. Not that he was invincible. Crane 
              knew better than to make his hero a superman. In his first encounter 
              with Bull Dawson, for instance, Easy loses the fight. And that makes 
              his victory the next time they meet all the more satisfying a triumph. 
              Easy provided precisely the right ingredient 
                to take the strip the last step from simple exuberant horseplay 
                to suspenseful high adventure. The adventures were still light-hearted, 
                and they were undeniably life-threatening whenever their plots 
                required. And now, with the addition of Easy to his cast, Crane 
                succeeded in convincing us to take those threats seriously. Easy 
                took them seriously. And Easy was a serious fellow, not a feather-weight 
                like Wash. The over-arching formula was simple: Wash pursued his 
                effervescent dreams of love and wealth until he got himself (and 
                Easy) into trouble; then Easy, both fists flying, got them both 
                out again. But the spirit of adventuring�an essentially fun-loving 
                spirit�still pervaded the strip. 
              
            Easy was 
              so popular that he eventually took over the strip: for all intents 
              and purposes, Easy is the star of Wash Tubbs from his first 
              appearance on. And in 1933, Crane abandoned all pretense and retitled 
              the strip's Sunday installment (with drum roll and trumpet) "Captain 
              Easy  Soldier of Fortune."And the Sundays retailed a 
              continuity separate from the daily adventures. 
            On Sundays, 
              Crane concentrated on Easy, and these pages soon absorbed him. The 
              art chores on the dailies were assigned to others in the NEA bullpen 
              so that Crane could pour his imagination into the weekly installments 
              of Easy's adventures. Crane loved the spacious potential of the 
              Sunday page  as would any graphic artist; and he spent most 
              of his energy here rather than on the less visually challenging 
              dailies. And on the Sunday pages, Crane did some of his finest work. 
              Since he was drawing for the addition of color, Crane shaded these 
              pages very little, so his artwork here is refined to its unembellished 
              essence. And in its essence, Crane's work demonstrates the marvelous 
              precision and telling efficacy of a line so simple it seems naive. 
              But appearances in art are as often deceiving as they are in life. 
              The simplicity of Crane's linework is the ultimate sophistication�irreducible 
              economy, the absolute in purity of graphic expression. 
              Crane's Sunday pictures are carefully, 
                lovingly, drawn, every panel composed to tell the story while 
                sustaining the illusion of time and place. And the pages themselves 
                are artful designs, irregular albeit nonetheless pleasing patterns 
                of panels rather than uniform grids. But these layouts are not 
                simply designs: they were devised to give visual impact to the 
                story. When Crane drew Easy at the brink of a cliff, he gave depth 
                to the scene by depicting it in a vertical panel that is two- 
                or three-tiers tall. When Easy leads a cavalry charge or paddles 
                a canoe down a lazy river, the panel is as wide as the page, giving 
                panoramic sweep to the scene depicted. 
              And the old Wash Tubbs excitement 
                courses through Easy's Sunday adventures, too. The stories are 
                rambunctious, fast-moving gallops. Nobody walks on these pages: 
                everyone runs, knees up, elbows pumping. Scarcely a page passes 
                without a fist fight or some similarly vigorous knockabout action. 
                And despite the comic opera countries and the caricatured villains, 
                these pages pulse with the authentic excitement of real adventure 
                swash-buckled into lively entertainment. 
              
            Towards 
              the end of the 1930s, Crane added two new arrows to his creative 
              quiver  Craftint doubletone illustration board and a full-time 
              assistant. Both figure importantly in the history of the medium; 
              both can be seen as Crane contributions to the art of the comic 
              strip. 
              As we have noticed, Crane had been 
                experimenting for years with ways of giving his pictures different 
                textures and tones. Late in 1936, he chanced upon Craftint doubletone, 
                and within six months, he had adopted exclusively this method 
                of achieving tonal effects. Doubletone illustration board is a 
                chemically treated drawing paper. By applying a foul-smelling 
                liquid developer with a brush or pen, an artist can make fine 
                lines or tiny dots appear. The lines Crane brought out created 
                two patterns: parallel diagonal lines or cross-hatching. In reproduction, 
                the diagonal lines gave a drawing a light gray tone; the cross-hatched 
                lines, a dark gray tone. 
              
            Crane had 
              dabbled briefly with the use of Ben Day shading as early as the 
              spring of 1936. Ben Day shading, a gray tone of tiny dots created 
              mechanically in the photographic stage of reproduction, produced 
              a single, uniform gray tone. Crane used it sometimes alone, sometimes 
              augmented by hayey cross-hatching with a pen. During 1936, he would 
              deploy every method he could think of for creating variety in texture 
              and tone  grease crayon, splattered ink, Ben Day, and cross-hatching 
              and shading with a pen. He was searching. And once he found Craftint 
              doubletone, the quest was over. With twice the gray-tone capability 
              of Ben Day, Craftint was clearly the superior product. 
              
            By April 
              1937, Crane was using doubletone on a daily basis. Grease crayon 
              and all the other textural effects were abandoned for good. With 
              Craftint doubletone, Crane created some of the most beautiful scenes 
              in comics. With solid black as a third "tone"  progressively, 
              the darkest of the three  he produced pictures with photographic 
              gradations of gray, giving his strip a visual depth no other strip 
              on the funnies pages had. He is noted for the exquisite delicacy 
              of shade and tone in his outdoor scenes. Distant objects, he rendered 
              in the lightest gray tone; closer to the camera, he added the dark 
              gray. With doubletone, he could give the backgrounds against which 
              he played out his stories a photographic realism  dramatic 
              seascapes, moody wind-swept swamps, majestic mountain ranges, brooding 
              jungles festooned with foliage and vines and mysterious shadowy 
              somethings. As always, the realism of the settings added an aura 
              of actuality to the otherwise sometimes fantastic events. 
              Just about the time he had mastered 
                doubletone, Crane acquired a full-time assistant. Apparently, 
                Crane lost his most trusted bullpen assistant because NEA assigned 
                that individual to other chores. Whatever the case, sometime in 
                the summer or early fall of 1937, Crane wrote to a friend of his 
                youth, Leslie Turner, and asked for help. The two had reconnected 
                briefly in 1923 when Turner came to New York to pursue a career 
                in illustration. Then Crane went to Cleveland in 1924 to do Wash 
                Tubbs out of the NEA offices, and Turner stayed on in the 
                Big Apple. 
              Turner was an established illustrator 
                by 1929 when a medical condition forced him to seek a warmer climate. 
                He tried ranching on his father-in-law's sheep ranch in southeastern 
                Colorado for several years but returned to New York and magazine 
                illustration in 1933. By 1935, he was re-established as an illustrator. 
                Then in 1937, he got the letter from his old chum Crane. 
              
            Crane had 
              been doing the strip for nearly fourteen years without a break. 
              It was a grueling pace  albeit no different than that endured 
              by every syndicated newspaper cartoonist. The only way a syndicated 
              cartoonist got a vacation was by working twice as hard: if a cartoonist 
              drew two weeks' worth of strips in one week, he could take the next 
              week as vacation. By 1937, Crane needed a rest. He wanted to escape 
              the deadline-meeting ordeal for an extended period  say, six 
              weeks  without having to double his rate of production. He 
              could do it if he had an assistant who could draw enough like him 
              to sustain the strip. His old friend Turner was his choice. 
              
            Before leaving 
              for his European vacation, Crane finished writing the story he was 
              in the middle of. Then he left, and Turner drew the strip. Turner's 
              work was published from October 17 through December 1, 1937. When 
              Crane returned, Turner stayed on as his assistant, and the two moved 
              to Florida, the first of the NEA stable to escape the, er, stable 
              in Cleveland. "This new field appealed to me," Turner 
              once wrote, "and I stayed on as his assistant for nearly six 
              years [until Crane left the strip]. And he taught me all I know 
              about the writing and drawing of the continuity strip. During those 
              years we worked together harmoniously, with never an unpleasant 
              episode that I can recall." 
              
            Crane described 
              the way he and Turner divided the production chores: "We each 
              had our specialties. I did the writing, drew all of the Sunday, 
              all water and action on the daily, while he drew girls, aircraft, 
              etc. The strip sprang back to life." In the early days, it 
              wasn't quite that clean-cut a division of labor: Turner recalled 
              times when, pressed to meet a deadline, they'd work together on 
              the same strip, cut in half, each doing two panels. 
            In the summer 
              of 1943, Crane left NEA to create a new strip for Hearst's King 
              Features. It was the old story: Hearst offered Crane a sweeter deal 
              (including, I suspect, ownership of his feature). Crane was only 
              the second major cartoonist in the medium's history to leave a successful 
              feature to create an entirely new one. (The other rebel had also 
              been an NEA cartoonist  Gene Ahern, who had abandoned Major 
              Hoople in Our Boarding House to create a similar feature, 
              Room and Board with Judge Puffle, for King in 1936.) On November 
              1, 1943, Crane's Buz Sawyer debuted. 
              
            Crane expected 
              Turner to join him on the new strip, but NEA presumably made him 
              a better offer to stay on and continue Wash Tubbs over his 
              own signature. Turner is one of the few cartoonists to continue 
              another's creation successfully  equaling and sometimes, as 
              Ron Goulart says in The Adventurous Decade, surpassing his 
              mentor's achievements. His Wash Tubbs (which became Captain 
              Easy, finally, in 1949) was every bit as lively and exciting 
              as Cranes Wash Tubbs had been. At the same time, Turner 
              evolved a style of his own  derivative of Cranes but 
              different, too; distinctive. He continued using Craftint doubletone 
               which by this time was a hallmark of the strip and of which 
              he was as much a master as Crane. (In fact, many of the Wash 
              Tubbs panels printed in history books about the medium to illustrate 
              Cranes artistry were probably created by Turner.) Visually, 
              however, Turner's strip was darker than Cranes: Turner made 
              more lavish use of solid blacks. And his linework was bolder, his 
              strokes more fluid. 
            After a 
              year-and-a-half, he was writing the strip as well as drawing it. 
              His stories were as action-packed as Cranes  and as 
              loaded with comedy. Like Crane, Turner had a genius for a certain 
              kind of secondary comic character; Turner's creations, however, 
              were of a different order than Cranes  again, distinctly 
              his own. Turner stayed with Captain Easy until 1969. He did 
              the dailies throughout his tenure on the strip; the Sunday page 
              too for most of the 1950s. Ultimately, Turner's reputation will 
              rest on his solo work on Wash Tubbs and Captain Easy. 
              Ironically, Cranes reputation also rests largely on his first 
              strip. 
            Cranes 
              Buz Sawyer was another masterpiece of doubletone shading, 
              and the pace and the action were in the tradition Crane himself 
              had established. But Buz Sawyer is a younger man than Easy. Taking 
              advantage of the opportunities for action and adventure offered 
              by World War II, Crane put Buz in the Navy. The strip remained a 
              military strip for most of its run, with Buz in Naval Intelligence 
              after the War. The Navy recognized Crane's public relations value, 
              awarding him the Gold Medal for distinguished public service in 
              1957. A member of the National Cartoonists Society, Crane received 
              its Reuben as "outstanding cartoonist of the year" in 
              1950. In 1974, he was given the Yellow Kid Award by the Salone Internazionale 
              dei Comics in Lucca, Italy. Long before his death in Orlando July 
              7, 1977, Crane had relinquished most of the work on the strip to 
              his assistants, Edwin Granberry and Henry Schlensker. Buz Sawyer 
              was an accomplished work by a master of the medium, but Crane broke 
              little new ground here compared to the vistas he had opened in the 
              1930s. 
            Curiously, 
              by the time Buz Sawyer was launched, the tables of inspiration 
              had turned: Crane was now clearly influenced by a cartoonist he 
              once inspired, Milton Caniff. Buz, like Caniff's Terry, 
              is a pilot. And Crane now strove for authenticity in military details 
              with the same zeal as Caniff. And when Crane conjured up a beauteous 
              sultry female guerrilla leader in the South Seas and gave her the 
              code-name Cobra, the character (not to mention the serpentine 
              nom de guerre) cannot help but evoke comparisons with Caniff's 
              celebrated Dragon Lady. Later, Crane also introduced a blonde bombshell 
              in the mold set by Caniff's Burma. Cranes work continued 
              to be impressive in its own right, too, but Buz Sawyer never 
              had the magic that animated Wash Tubbs in those halcyon prewar 
              years. 
            Crane was 
              doubtless not as intrigued by the character of Buz Sawyer as he 
              had been by Captain Easy. When creative artists are stimulated by 
              their creations, they do their best work. And while Buz Sawyer 
              was by no means any kind of a slouch of a strip, it lacked the fire 
              of Cranes earlier achievement. The invigorating excitement 
              of discovery, of innovation day-by-day in a medium not yet fully 
              formed, wasnt there at the drawingboard anymore. Buz Sawyer 
              was the work of a master who knew all the tricks of his craft and 
              who put his characters through their paces with the sangfroid 
              of an experienced ring master, an old trouper who never made mistakes 
              because he had seen and done it all before. 
            Bob Zschiesche, 
              a fellow cartoonist who knew both Crane and Turner in Florida, also 
              thinks Wash and Easy enjoyed a place in Cranes heart that 
              Buz never approached: "The last drawing Roy drew," he 
              wrote, " a week before he died  was of Wash and 
              Easy in Jim Iveys Wash Tubbs book, which Roy sent to Dick 
              Moores in Asheville, North Carolina." 
            
              
            Zschiesche 
              continued: "I got the feeling he took greater delight in his 
              Wash Tubbs work. Perhaps he felt that in the early days the 
              comics looked their best in six- or seven-column wide format. 'In 
              the early days,' Roy said, 'cars and planes were more simply designed 
               and a cartoonist could make em look funnier. The cars 
              today, theyre big, wide, enclosed things. You cant do 
              a thing with em!' " 
            In the 1930s, 
              illustrators would make the adventures in comic strips seem more 
              real with pictures that accurately depicted enclosed automobiles 
               not to mention jungles and space ships, soaring skyscrapers, 
              office furniture, ladies fashions, people in general, and every 
              other thing under the sun. But before illustrators brought serious 
              authenticity to comics, there was Roy Crane. 
              
            And it was 
              the work of Roy Crane  those often funny stories of treasure 
              hunts and melodramatic villainy and pretty girls and a hook-nosed 
              soldier of fortune  that an entire generation of cartoonists 
              sought to equal as they invented and refined the adventure comic 
              strip. All of them, like Crane, were seeking adventure for the fun 
              of it. 
             
                  
            For more stories and lore about the giants who created 
              the newspaper comic strip medium, AdventureStrips.com recommends 
              R.C. Harvey's The Art of the Funnies, which can be previewed 
              and ordered at his web 
              site. 
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